Average at best...
This is an alright submission, has its pros and cons and there are worse submissions of this genre here on NG, plus it's additicting especially since it seems as if nobody cheated in the high scores system, so there's more of a challenge. Oh, and I beat all of the RRC members who submitted their scores. I am the superior RRC member >:3.
The graphics weren't horrible, but they weren't too special either. If you look at that background, you'll see that the fork looks like a disfigured miniature pitchfork and the plate has a ridiculously thick outline. The drugs were pretty blandly drawn but the mouse itself was alright. Unfortunately, the screen changing to different colours when the mouse was about to explode really shifted my concentration and was annoying, I think instead you should only subtly indicate that the mouse is about to explode, instead of filling the screen with colour.
The animation wasn't too smooth unfortunately, or at least for me it wasn't, even at low quality. It lagged quite a bit and buttons ended up unresoponsive. Still, that could just be my piece of crap, sorry, my computer, so it won't affect your score. Animation such as the mouse getting fatter could have been done a bit more smoothly, instead of suddenly switching from thin to fatter, so what I mean is you could have animated the transition from thin to fat instead of just switched from think to fad so suddenly. Still, that's just a weird nitpick.
The concept is unoriginal, let's face it. Collect the proper items, don't collect the bad ones. Still, the concept of drugging a mouse until it explodes is something I've never heard of before, so props for that original thought :D. The gameplay, unfortunately, is awkward. You move one direction, and the mouse automatically keeps on going for 1/5 of the ground. I think it's best to move freely, or maybe have a setting where you can enable/disable this movement. Also, I strongly suggest giving more time when the mouse explodes. 5 seconds is not nearly enough, and it's almost impossible to make the mouse explode more than once.
Another problem with this would be its lack of depth and variety. There are only 3 types of things that fall, and that's a small pill, a big one, and a heart. You could add many different things such as time powerups, point powerups, temporary immunity to hearts powerups, etc... You can add different game modes such as unlimited time mode (for practising), no hearts mode, etc... maybe some options too where you can change the music or change difficulty levels. Sure these are all time-consuming, but you don't have to do all of them. Add a few little percs to this, so it won't just be another collect/avoid game.
Another thing which I didn't like would be the fact that this has no levels. It's just pointlessly collecting and avoiding until time runs out, with no goal except to achieve the highest score. I think levels with varying difficulties would do wonders to this submission, as Coop83 said, and having new backgrounds would add to the variety of the submission, since TBH the kitchen background got boring :P.
Also, 3 glitches: the one that Coop83 pointed out with the loading screen would be the first one. The second one would be when you start the game, if you don't move at all, the pills would fall right through you and you won't collect them, and finally the last one (don't know if this happened to me only or not) is when, after the high scores, somehow it just diverts to the game again, instead of the main menu, except no pills are falling. I move one space, and then the mouse disappears too and I'm stuck with the background only. I can't move or go back to the menu :S.
The audio was fine. The song sounded cool and fit well with the submission, although maybe some SFX to indicate if you caught/missed a pill and when you explode might work.
Overall, this is a decent submission, although it looks a bit sketchy, and lacks depth. Add a few different things to it, and make it more than just your average collect/avoid game.
-Review Request Club-